Yeah, this is painfully vague. I want to find some resources that show the process of porting std to another target, as i want to try my hand at porting std to the 3ds. Any resources to get started?
I'm not sure as far as guides, but at a base level you could search Github for other "add target" or "tier 3" pull requests to see what they had to do. As one relevant example...
rust-lang:master
← AzureMarker:feature/horizon-std
opened 09:08PM - 10 Apr 22 UTC
Rustc already supports compiling for the Nintendo 3DS using the `armv6k-nintendo… -3ds` target (Tier 3). Until now though, only `core` and `alloc` were supported. This PR adds standard library support for the Nintendo 3DS. A notable exclusion is `std::thread` support, which will come in a follow-up PR as it requires more complicated changes.
This has been a joint effort by @Meziu, @ian-h-chamberlain, myself, and prior work by @rust3ds members.
### Background
The Nintendo 3DS (Horizon OS) is a mostly-UNIX looking system, with the caveat that it does not come with a full libc implementation out of the box. On the homebrew side (I'm not under NDA), the libc interface is partially implemented by the [devkitPro](https://devkitpro.org/wiki/devkitPro_pacman) toolchain and a user library like [`libctru`](https://github.com/devkitPro/libctru). This is important because there are [some possible legal barriers](https://github.com/rust-lang/rust/pull/88529#issuecomment-919938396) to linking directly to a library that uses the underlying platform APIs, since they might be considered a trade secret or under NDA.
To get around this, the standard library impl for the 3DS does not directly depend on any platform-level APIs. Instead, it expects standard libc functions to be linked in. The implementation of these libc functions is left to the user. Some functions are provided by the devkitPro toolchain, but in our testing, we used the following to fill in the other functions:
- [`libctru`] - provides more basic APIs, such as `nanosleep`. Linked in by way of [`ctru-sys`](https://github.com/Meziu/ctru-rs/tree/master/ctru-sys).
- [`pthread-3ds`](https://github.com/Meziu/pthread-3ds) - provides pthread APIs for `std::thread`. Implemented using [`libctru`].
- [`linker-fix-3ds`](https://github.com/Meziu/rust-linker-fix-3ds) - fulfills some other missing libc APIs. Implemented using [`libctru`].
For more details, see the `src/doc/rustc/src/platform-support/armv6k-nintendo-3ds.md` file added in this PR.
### Notes
We've already upstreamed changes to the [`libc`] crate to support this PR, as well as the upcoming threading PR. These changes have all been released as of 0.2.121, so we bump the crate version in this PR.
Edit: After some rebases, the version bump has already been merged so it doesn't appear in this PR.
A lot of the changes in this PR are straightforward, and follow in the footsteps of the ESP-IDF target: https://github.com/rust-lang/rust/pull/87666.
The 3DS does not support user space process spawning, so these APIs are unimplemented (similar to ESP-IDF).
[`libctru`]: https://github.com/devkitPro/libctru
[`libc`]: https://github.com/rust-lang/libc
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September 7, 2022, 6:08pm
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