Bridging the Gap Between Rust's Theoretical IR Advantages and Real-World Performance
Hi everyone,
I’ve been diving deep into the LLVM IR generated by rustc and comparing it with the output from Clang for equivalent C/C++ code. This has led me to a question regarding the current state of Rust's optimization pipeline.
The Premise: The "Information Dividend"
In theory, Rust generates LLVM IR that contains significantly richer semantic information than C/C++. This should, logically, allow the backend to perform more aggressive optimizations:
- Aliasing Guarantees: Rust's
&mut Tmaps tonoalias, and&Tmaps toreadonly. This provides stronger guarantees than C'srestrictkeyword (which is rarely used correctly) and should unlock aggressive load/store reordering, LICM, and auto-vectorization. - Type Constraints: References are guaranteed
nonnull, and enums/booleans have strict value ranges (noundef,!rangemetadata). - Immutability: Shared references allow for confident Constant Subexpression Elimination (CSE).
The Reality
Despite these theoretical advantages, real-world benchmarks often show Rust performing on par with, or sometimes slightly trailing (~1-5%), highly tuned C/C++. It seems that this "information dividend" isn't fully capitalizing into runtime performance yet.
Hypotheses on Obstacles
Based on my analysis of the generated assembly and IR, I’ve hypothesized a few reasons for this. I’d love to know if these assessments align with the compiler team’s observations:
1. LLVM's "C-Bias" in Heuristics
The LLVM backend has been tuned for decades to recognize C/C++ code patterns. Rust generated IR, while valid, often produces patterns (e.g., heavy Option/Result unwrapping, complex closure expansions in iterators) that may not trigger existing optimization heuristics designed for C-style loops and branches.
2. Implicit memcpy & Stack Inefficiency
Due to Rust's Move semantics and the current implementation of Box::new, Release builds still exhibit a significant amount of memcpy instructions and heavy stack usage. While LLVM's MemCpyOpt exists, it seems insufficient to eliminate copies across function boundaries or complex control flows, leading to unnecessary memory traffic.
3. Bounds Checking Overhead While iterators eliminate many checks, index-based access still incurs overhead. C compilers often generate tighter code by leveraging Undefined Behavior (assuming no OOB access), a luxury Rust cannot afford by default.
Questions for the Team
To understand the roadmap for unlocking Rust's full potential, I am curious about the following directions:
Q1: MIR Optimizations vs. LLVM Upstreaming Is the long-term strategy to rely more on MIR Optimizations (like Destination Propagation) to "clean up" the code before it reaches LLVM, or is the focus shifting towards upstreaming Rust-specific optimization passes (or tuning heuristics) directly into LLVM?
Q2: The "Memcpy" Problem
Regarding excessive stack copies (and Box::new stack overflows): Is a language-level "Placement New" feature still being actively explored, or is the consensus to solve this entirely through compiler smarts like improved NRVO and Destination Propagation?
Q3: Rust-Specific LLVM Tuning
Are there active efforts to collaborate with the LLVM team to introduce heuristics specifically for Rust IR patterns? For example, better handling of the complex branch/switch structures often generated by match expressions on enums.
Q4: Code Bloat & Polymorphization What is the current status of Polymorphization? Is it viewed as the primary solution to Rust's binary size bloat and Instruction Cache pressure caused by aggressive monomorphization?
I would greatly appreciate any insights from the compiler team or contributors working on these fronts.
Thanks!