I'm proud to announce the formation of the community subteam!
The initial membership of the team, in no particular order, is:
- Ben Striegel
- Rachael Craig
- Brian Anderson
- Manish Goregaokar
- Erick Tryzelaar
- Florian Gilcher
Our initial mission is:
Playing a leadership role in inclusiveness/diversity for Rust. That
might include developing project policies, helping kick off outreach
efforts, and raising awareness of problems, among other things.
Coordinating and collecting useful information for local events.
That might include accumulated wisdom, a joint calendar (which we
already have), maintaining information about local efforts happening
around the world, and so on.
Creating and maintaining re-usable community materials. That might
include slides, videos, and other artifacts from tutorials, meetups.
Outreach. That might include talking to organizations devoted to
underrepresented groups, as well as finding venues not traditionally
oriented toward systems programming.
Coordination with other technology communities, regardless of language.
We should be encouraging cross-polination between Rust and other
languages, in both directions.
Coordination with production and commercial users of Rust. This
might include setting up regular meetings/town halls or other ways
for production users to talk to each other, and to get the ear of the
core team for setting priorities etc.
Curating/exposing the ecosystem. What projects are out there? Can
e.g. organize by area of interest. Can also consider things like blog
posts and pod casts, and also track interesting needs, gaps in the
This team will probably not produce many RFCs, but will play an important
role in outreach, support, and all that fun stuff. We also, like most teams,
plan to continue growing over time: I expect this team may be a bit larger
than the others, in the end. Lots of places and people to work on Rust!
We've been doing some work behind the scenes while we finalized the initial
membership. Our initial work has been on outreach for the RustCamp CFP, as
well as contacting production users of Rust to ensure that we get good feedback
from those who aren't doing open source.
We'll get a section up on the teams page in the next few days.