What's the advantage and disvantage of rust's zero cost async abstraction compared to C++ p2300 proposal


Was there something specific from that thread you wanted discussed here?

My main takeaway was that Rust has been designed to support things like pre-emption (implemented as a budget after which a task yields to the scheduler) and work-stealing, which the C++ proposal does not(?). Note I haven't read the C++ proposal, just comments on that thread.

The counterpoint was that Rust currently requires Box for async-trait but that will go away one Rust has first class support via natively async traits and TAIT.

This topic was automatically closed 90 days after the last reply. New replies are no longer allowed.