Background: I was dealing with a bug in the project citybound, there was an bug where the program would crash in release mode, but was fine in debug mode. It took a bit of work getting things down to a minimal example, but eventually we found the issue. In the end it turned out that a null pointer was being passed to std::slice::from_raw_parts, which is against that functions contract, even if the given length is 0. My understanding is that never passing null enables some optimization. I found this to be a subtle bug for someone who is new to the citybound project. Consider that the person who wrote the code calling from_raw_parts (and read its docs) might not be the same person debugging that part of the code, and it isn’t obvious from the function name or signature that passing null pointers along with 0 length is UB.
Although at the moment it is UB to pass null into this function, it would more helpful for debug builds to assert that p is not null. This way it would emit a useful error message. I understand that half UB might be undesirable, in which case might might be useful instead to have a tool that detects UB, even if it is at runtime (al la UBSan).
The citybound bug in question is here, but the more relevant discussion starts here.