The plan of record is to move our release infrastructure from buildbot
to Travis/AppVeyor plus a small sign+release bot. As part of that
process we will be incorporating the RLS into the build, and releasing
it via rustup. We will deliver the RLS via rustup and not cargo
because rustup correctly pairs tightly-coupled compiler components,
and has binary packaging. For the RLS beta and initial release the RLS
will be an optional component. This document describes the steps to
get there. Let me know what you think.
I want to make it very clear the impact these changes have on Rust
development and users. The RLS will be an optional part of the Rust
build, landing patches to rust-lang/rust will be gated on the RLS
working, and users will install the RLS via rustup, not via cargo.
See the end of this for more details on a proposed RLS in-tree
The steps below have all been added to the above tracking issue.
- Immediate goal is to create the option to deliver RLS in Rust 1.17 beta,
which branches March 16
- I feel a need to have a forward-looking security story in place, and
at least tacit signoff from Firefox releng, before we switch to new
release infrastructure, and am skeptical about doing it for 1.17.
- We should allow plenty of time on nightly/beta to evaluate
the bins produced by the new process before committing to a stable
I think this means we need to be producing the RLS packages by March 16.
I suggest we plan on releasing the RLS via the buildbot system, and not blocking
the RLS on a conversion to the new release model.
- Figure out rls submodule maintenance model
- in-tree vs. out-of-tree and how
- Add rls submodule/source to src/
- Move rls into rust-lang-nursery (tools team)
- Add a
- teach bootstrap to only build, test and dist the rls when this flag is set
- think about the name of this flag because it's important
--enable-extended to the Trivas/AppVeyor release builders
- this will start uploading rls packages to rust-lang-ci
- Modify rust-buildbot to pass
--enable-extended to host dist builds
- Starts building and uploading the RLS
At this point we've got rls sufficiently packaged that we can flip the
switch. Next steps are to flip that switch.
- Make and deploy patch to rust-buildbot to add rls to manifests as optional
- Make a new nightly to test RLS deployment
- Add rls to the combined installer via rust-packaging
- tarballs, .pkgs, .msis
- so that non-rustup users can access
We'd want to do all the above before the March 16 branch for 1.17 beta.
At this point we're delivering the RLS via the buildbot release
builders. Next steps are to follow through on the release builder
--enable-dist-pkg flags to configure
- move those packaging steps from rust-packaging into the tree as
- remember that the rls is not included when
not enabled... hm
- Again in-tree, create a new build target,
x.py dist (or something) to do the final steps of
arranging the bins, signing, building the manifest, and uploading to
- This is in-tree because it gives us a path for others being able
to produce their own rustup dist servers, and also because it's just
better to have all the code for packaging in the same git commit.
- Being in-tree has the complication that we have to run
even though we don't need to build any Rust...
- All the steps need to (eventually) be discrete so that people
who want to build manifests without our CI infrastructure can do so,
but for our purposes we can have one
x.py dist publish-ci-build
- 'publish-download' step:
- for any given channel, download the appropriate bins from rust-lang-ci
s3 bucket, put them in the right file system layout
- this might want to verify hashes and/or some intermediate signature
- 'publish-hash' step:
- 'publish-signing' step:
- 'publish-manifest-build' step:
- 'publish-upload' step:
- Build a docker container that runs a the above as a service
- publish to some staging area for testing before we turn it on in prod
- batch job every night
- cron job in a docker container?
- Set up aws machine to run that service
- let it run in parallel to existing build service
- test with RUSTUP_DIST_SERVER
- port cargo build to the rust extended build system
- simultaneously turn off cargo's existing publication
- modify docker images to use correct old glibcs
- disable llvm assertions for all DEPLOY travisveyor configs
- switch over to the new release builds, turn off buildbot
RLS maintenance model
Right now it looks like we're going to be including the RLS in the
build as a submodule, not moving the RLS code directly in tree. This
is the preference of @nrc and @jonathanturner because it lets the RLS
maintain its own issue tracker and PR queue, which is better for their
development velocity and team morale (I think this is similar
reasoning for why we are moving toward having seperate repos for the
Being a submodule that is tightly coupled to the compiler though
makes maintenance difficult though - every time you break an internal
API that the RLS uses, then somehow the RLS repo needs to be updated
and the rust RLS submodule needs to be updated in one operation that
appears 'atomic' from either's commit history. The good news though
is that @nrc says the RLS uses relatively stable APIs and he doesn't
expect frequent RLS breakge. If you think about how often the syntax
crate breaks downstream, we might expect RLS to break less frequently.
So what will happen with PRs that break the RLS? Here's a
sketch of the best idea we have for the process.
- The RLS repo is set up such that it has a branch for each Rust
rust-1.14.0. This provides backport targets when the
RLS has bugs that need to be patched during beta, and is how cargo
is currently set up. This won't actually matter for rust patches
against master, as in the following example, but will matter for
patches against beta.
- Contributor submits a patch to master and breaks RLS
- Reviewer instructs them on how to set up their workspace to test and
upgrade the RLS. Probably it's complex enough that we will just need
a doc to link to.
- Contributor makes and submits RLS patch against RLS master, while
updating their rust pr to point the submodule to that commit.
- RLS merges their patch to a temporary branch so that the original
rust pr can find it by submodule sha.
- Rust PR gets approved and merged.
- RLS merges their temporary branch into master
As long as that last step succeeds, this sequence ensures that all
RLS commits checked into Rust continue to exist in the RLS history.
The mechanics of this sequence seem about as simple as one might
achieve, but who is responsible for what is unclear to me. We both
want the Rust developers to have some responsibility to keep RLS
building (it is going to be part of the Rust product so they must be
on-board with delivering it), but we really can't make it burdensome
One other step will be involved during the release process: every
time a Rust branch is promoted fram master to beta, the RLS needs
to get a new
rust-X.Y.Z branch. Same process as cargo today.