The problem of "done" crates vs outdated ones is somewhat separate from marking old releases as deprecated or even intentionally marking whole crates as deprecated.
Anyway, it's a common sentiment that projects can be done and never updated, but from my analysis of crates.io data this is a small minority of crates in practice.
First of all, most of the crates that theoretically don't have to be changed, still get updates from time to time. A small tweak, a dependency update, bump of Rust edition, compatibility with a new OS release, or an optimization for a newer CPU. There's still churn, just slower.
Among crates that had no updates for 3+ years, there are some that are really "done" and don't need to be updated, but IMO there are very few such crates compared to the number of old crates that are just out of date, unfinished, and abandoned. Exact number depends on how you define the terms. In my estimate it's on the order of 10-100 evergreen crates that are worth using, maybe 1000 if you stretch it, but that's among 100,000+ old crates.
If you look at this from a user perspective, if they stumble upon an old crate, it's a 99% chance that it will be some outdated abandonware. The sheer numbers create a very strong correlation between old=bad, so it's automatically harder to convince users that an old crate can be fine. It's not the fault of the authors who made the few genuinely once-and-done crates, but their crates still suffer because of that. So IMO giving authors ability to affirm that an old crate is still perfectly fine, and using that to help users filter out abandoned junk, is a helpful service to both users and authors.
When crates.io has 250,000+ crates and quickly growing, it is now a numbers game. Not doing anything about the 99% of crates because of a 1% of exceptions still hurts the few exceptional crates by drowning them in the sea of outdated crates.
(On lib.rs I'm trying to help the "done" crates by having heuristics to detect them, such as whether they are releasing patch versions, how long they've been in development been between first and latest release, and I'm scaling my freshness thresholds to the crates' average release frequency)