Huh, this doesn't seem specific to async, the issue is reproducible with a sync mutex.
However, if I run fn main() { loop {} }
on the playground it does timeout with SIGKILL
. So something funny is definitely going on here.
Huh, this doesn't seem specific to async, the issue is reproducible with a sync mutex.
However, if I run fn main() { loop {} }
on the playground it does timeout with SIGKILL
. So something funny is definitely going on here.