# Rust-gamedev WG application discussion

**URL:** <https://internals.rust-lang.org/t/rust-gamedev-wg-application-discussion/10230>\
**Category:** community\
**Created:** [May 21, 2019, 2:35pm UTC](https://internals.rust-lang.org/t/rust-gamedev-wg-application-discussion/10230 "2019-05-21T14:35:21Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![ozkriff](https://sea2.discourse-cdn.com/flex002/user_avatar/internals.rust-lang.org/ozkriff/32/10111_2.png) [@ozkriff](https://internals.rust-lang.org/u/ozkriff)\
**Post date:** [May 22, 2019, 5:54pm UTC](https://internals.rust-lang.org/t/rust-gamedev-wg-application-discussion/10230/2 "2019-05-22T17:54:19Z")

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> [@AlexE](#):
>
> [Rust game development working group · GitHub](https://github.com/rust-gamedev)

Why not just [rustgd · GitHub](https://github.com/rustgd)?

Also, a link to the previous rust gamedev WG discussion:

> [@A working group for Rust game development?](https://internals.rust-lang.org/t/a-working-group-for-rust-game-development/8240/4):
>
> Just to add my two cents here - I’ve thought before that something like this should exist. Game development is one of the fields where Rust could really shine. There’s a lot to be said for it as a “better C”, before even beginning to talk about its safety features and ergonomics. I feel like Rust is mostly ready for game development, at least for medium-sized projects. Some evangelizing and polishing of game dev crates could be a real benefit.

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_[View the full topic](https://internals.rust-lang.org/t/rust-gamedev-wg-application-discussion/10230)._
