# Recent change to make exhaustiveness and uninhabited types play nicer together

**URL:** <https://internals.rust-lang.org/t/recent-change-to-make-exhaustiveness-and-uninhabited-types-play-nicer-together/4602>\
**Category:** compiler\
**Created:** [January 12, 2017, 6:44pm UTC](https://internals.rust-lang.org/t/recent-change-to-make-exhaustiveness-and-uninhabited-types-play-nicer-together/4602 "2017-01-12T18:44:41Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![brson](https://sea2.discourse-cdn.com/flex002/user_avatar/internals.rust-lang.org/brson/32/5197_2.png) [@brson](https://internals.rust-lang.org/u/brson)\
**Post date:** [January 12, 2017, 6:52pm UTC](https://internals.rust-lang.org/t/recent-change-to-make-exhaustiveness-and-uninhabited-types-play-nicer-together/4602/2 "2017-01-12T18:52:20Z")

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Thanks for putting these issues in perspective @nikomatsakis. It does look to me like there’s more legwork to do here to smooth over the transition. Whatever the outcome, please let’s make it happen before beta branches on the 31st (I think).

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_[View the full topic](https://internals.rust-lang.org/t/recent-change-to-make-exhaustiveness-and-uninhabited-types-play-nicer-together/4602)._
