I think we all should stop getting hung up on terminology. Probably you mean explorative programming, which is quite common in Rust, since it is quite a new language.
Ironically (though for good reason) Rust is opinionated in the sense that it often optimizes for readable ‘done’ code, sometimes at the expense of more work when producing it.
I think this is good on balance, because usually (hopefully?) code will be read more than written. In any event, I hope that once Rust IDEs become more powerful, those pain points will vanish.